Перевод "GURPS Tales of the Solar Patrol – 3. TECHNOLOGY" | Participants
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GURPS Tales of the Solar Patrol – 3. TECHNOLOGY | ||
GURPS Tales of the Solar Patrol – 3. TECHNOLOGY | ||
CHAPTER THREE | ||
TECHNOLOGY | ||
The technology of Tales of the Solar Patrol is simultaneously far ahead of the real world and far behind. Space travel is commonplace, but telephones still have dials. A handheld atomic gun can tear tank armor to shreds, but a room-sized computer can barely outperform a modern pocket calculator. The tri-vid projector in the living room can still only pick up a dozen or so channels. | Технология рассказов о Солнечном Патруле одновременно и сильно опережает, и сильно отстает от реальности. Космические путешествия - обычное дело, но у телефонов все еще есть циферблат. Ручной автоматический пистолет в клочья рвет танковую броню, но компьютер размером с комнату превосходит разве что современный карманный калькулятор. | |
Quite simply, it is the world of the late 1950s with specific technology replaced but without most of the social changes or spin-off effects that accompany technological innovation. If a machine is invented to do one thing better or faster or cheaper, it does so just fine, but this doesn’t create ripple effects or unintended consequences. Life goes on as it always has, with the exception of the specific and limited alterations wrought by the machine. | ||
The world of Tales of the Solar Patrol is considered to be Tech Level 6+3; the progress of technology paralleled the real world until the early 1940s and then veered off in strange directions. The Tesla devices – the Tesla coil, the atomic gun, the electron drive, and so on – are considered TL6+1 super-science, becoming progressively more refined as time goes on. If a GM wishes to set a Tales of the Solar Patrol game earlier than 2056, the world can be considered TL6+1 in 1970, with the first Lunar landing; TL6+2 in 2010, at the end of the First Solar War; and TL6+3 in 2050, when the Adventurous was launched from the Yeager Shipyards. | ||
LOOK AND FEEL | ||
The technology of Tales of the Solar Patrol has a distinctive look to it, and the GM should keep this in mind offering descriptions. | ||
Firstly, it’s big, loud, and visible. Nothing has floating holographic controls or flat touch panels covered with colorful geo-metric symbols. Everything is obviously mechanical and analog. Joysticks, levers, and toggle switches control vehicles, especially spacecraft. Even though there’s no physical connection between the thrust lever and the amount of power flowing to the electron drive, a pilot seeking to get more power out of the drive still shoves as hard on the lever as he can and holds it against the maximum setting. Why? Because it looks dramatic! |

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