Blender 3D/Шаг за шагом/Игральный кубик | Participants
|
- Statistics
- Participants
- Translate into Russian
- Translation result
- 4% translated in draft.
If you do not want to register an account, you can sign in with OpenID.
Blender 3D: Noob to Pro/Die Easy 2 | ||
{{B3D:N2P/NAV | ||
|next=Die Another Way|Die Another Way | ||
|previous=Penguins from spheres | ||
}} | ||
The previous ''Die Easy'' tutorial needed so many changes to adapt to Blender 2.44 that it was easier to start from scratch. This ''Die Easy 2'' tutorial is heavily based on ''Die Easy'' and ''Die Another Way'', and adds improvements. | ||
In the following tutorial, you will use: | ||
*polygon mesh | ||
*face loop cutting | ||
*subdivision surfaces | ||
*subdivision creases | ||
*bevel | ||
*set smooth | ||
*multiple materials | ||
*extrusion | ||
*merge vertices | ||
==Start with a beveled cube== | ||
Start with the [[Blender_3D:_Noob_to_Pro/Beginning Tips|default scene]]: Blender should be in ''Object Mode'' and in ''Top'' view, with the default cube selected. | Начинаем со [[Blender_3D:_Шаг_за_шагом/Советы_начинающим| сцены по умолчанию]]: Blender находится объекстном режиме (Object Mode), вид сверху, куб выделен. | |
Go to ''Edit Mode'' ('''TAB'''). All the vertices should still be selected. If you're not sure, press '''AKEY''' to deselect all (the cube goes dark), press '''AKEY''' again to select all (the whole cube is selected again). | Перейдем в режим редактирования ("Edit Mode''). Все вершины должны быть выбраны. Если вы не уверены, что всё выделили, дважды нажмите клавишу '''A'''. | |
Let's bevel the cube. Press '''WKEY''', select ''Bevel'' from the menu and click ''OK'' | Вернемся к кубу. Нажмите клавишу Б, выберите пункт ''Bevel'' (фаска) из меню. | |
* In the ''Recursion: 1 OK'' dialog, Press '''ENTER''' (it will revert to the black on grey) and click on the ''OK'' button. (For Blender version 2.48 and above, skip this step) | REMOVEME* In the ''Recursion: 1 OK'' dialog, Press '''ENTER''' (it will revert to the black on grey) and click on the ''OK'' button. (For Blender version 2.48 and above, skip this step) | |
:''Note : The recursion levels go from 1 to 4. At 1 it seems to be crude but the cube will be subdivided later, so a higher recursion level is not required.'' | ||
* Set the bevel to 0.1 by typing ''.1'' and pressing '''ENTER''' | Установите фаску 0.1, для этого наберите ".1" и нажмите '''ENTER''' | |
[[Image:bevel-done.png|200px]] | ||
==Divide the faces== | ||
A typical die face is made of a grid with 9 possible spot positions. The gaps between the spots usually measure half a spot (a spot radius). Using the spot radius as a unit, a die face will be conveniently divided into 10 equal parts through the length (that is, four gaps and three spots each two units long). | ||
[[Image:9 posiciones.jpg|341px]]<br> | ||
[[Image:muescas y espacios.jpg|341px]]<br> | ||
===First division=== | ||
Make sure you're still in ''Edit Mode'' (else hit '''TAB'''), that you're in ''Front'' view ('''NUM1'''), and that the whole cube is still selected. |
© Creative Commons Attribution-ShareAlike License;.
